Here are some improvements
- The cards can now be played slightly before reaching the required wood.
- Artillery now displays its range.
- Spell areas are now more visible.
- At level 3, daily offers now display 6 options.
- Korean language support added.
- Fix on the ticket timer.
Here are some improvements
- The cards can now be played slightly before reaching the required wood.
- Artillery now displays its range.
- Spell areas are now more visible.
- At level 3, daily offers now display 6 options.
- Korean language support added.
- Fix on the ticket timer.
- The Journey mode has been revamped!
Tickets will allow you to play any of them anytime.
They refill over time and you can get some more at the shop.
- Giant chests give 50% chance to get a hero!
- Some minor updates
Added some additionnal hand crafted levels.
Fixed a bug with the attack spell when units hit buildings.
Fixed peons not being targetted
- The Journey mode has been revamped!
Tickets will allow you to play any of them anytime.
They refill over time and you can get some more at the shop.
- Giant chests give 50% chance to get a hero!
- Some minor updates
Added some additionnal hand crafted levels.
Fixed a bug with the attack spell when units hit buildings.
Fixed peons not being targetted
- The Journey mode has been revamped!
Tickets will allow you to play any of them anytime.
They refill over time and you can get some more at the shop.
- Giant chests give 50% chance to get a hero!
- Some minor updates
Added some additionnal hand crafted levels.
Fixed a bug with the attack spell when units hit buildings.
Fixed peons not being targetted
This release focuses on improving the overral experience of the game
- Added a delete map option when building defenses.
- Fixed grey card even when wood requirement is reached.
Fixed unreachable peons when there is no wood left.
- Added back OK button for news popup and option popup.Some minor color fixes for units and buildings.
- Fixed some bugs for future events. This release focuses on improving the overral experience of the game
- Added a delete map option when building defenses.
- Fixed grey card even when wood requirement is reached.
Fixed unreachable peons when there is no wood left.
- Added back OK button for news popup and option popup.Some minor color fixes for units and buildings.
- Fixed some bugs for future events. - Buildings and artilleries have some touches of color
- Added inner grounds to islands
- Latest heroes weren't playable by the AI in the regular progression mode. It's been fixed.
- Removed a bug where blocked units spawning near a building and getting killed by a spell would prevent the building from spawning new units in that cell.
- Heroes power have been balanced due to recent changes
- Technical update
- Buildings and artilleries have some touches of color
- Added inner grounds to islands
- Latest heroes weren't playable by the AI in the regular progression mode. It's been fixed.
- Removed a bug where blocked units spawning near a building and getting killed by a spell would prevent the building from spawning new units in that cell.
- Heroes power have been balanced due to recent changes
- Technical update
- Building drag improvement
- Minor bug fix
- Building drag improvement
- Minor bug fix
- Improved tutorial
- Technical update
- Improved tutorial
- Technical update
- Performance improvement on memory
- Shop handling better offline situations
- When changing deck in PvP, the hero power could change. It has been fixed
- Minor debugging
- Performance improvement on memory
- Shop handling better offline situations
- When changing deck in PvP, the hero power could change. It has been fixed
- Minor debugging
- Performance improvement on memory
- Shop handling better offline situations
- When changing deck in PvP, the hero power could change. It has been fixed
- Minor debugging
- Added snapping / search for safe spot when tapping instead of dragging cards
- Easier progression at the beginning of the game
- Area of damage and projectiles will hit the enemies even if under the fog
- Revamped FX on chest opening for performance purpose
- Fixes on the UI and on texts
- Global performance and multiple fixes
- Added snapping / search for safe spot when tapping instead of dragging cards
- Easier progression at the beginning of the game
- Area of damage and projectiles will hit the enemies even if under the fog
- Revamped FX on chest opening for performance purpose
- Fixes on the UI and on texts
- Global performance and multiple fixes
- Some graphical changes for the game! Units get some light touches of coloring!
- Starting battle 30, ending battles will be either Jungle, Fog of War, Storm or Regular!
- Fix for some cases where the enemy's castle was not reachable
- Some graphical changes for the game! Units get some light touches of coloring!
- Starting battle 30, ending battles will be either Jungle, Fog of War, Storm or Regular!
- Fix for some cases where the enemy's castle was not reachable
- Some fixes on PvP with latest cards (Forrest and Crypt)
- Ladder reset allows to get more rewards
- Memory performance optimization
- Minor fixes (zoning, building not seen by units on specific cases)
- Some fixes on PvP with latest cards (Forrest and Crypt)
- Ladder reset allows to get more rewards
- Memory performance optimization
- Minor fixes (zoning, building not seen by units on specific cases)
New game mode!
- Discover the Fog Of War: expand your sight and wander through the darkness to find your enemy's hideout and destroy his base!
- Some performance improvements
- Some minor debug / fixing (units out of the map, music after game modes)
New game mode!
- Discover the Fog Of War: expand your sight and wander through the darkness to find your enemy's hideout and destroy his base!
- Some performance improvements
- Some minor debug / fixing (units out of the map, music after game modes)
New cards for this release!
- 3 new cards: unlock the Treants, the Zombies and a new spell to Duplicate the last card played by your opponent!
- 1 new hero: Joan can turn ennemies to her side!
- Balancing : the Giants make less damage
- Optimization : the assets should load faster and use less memory
- Some minor fixes
New cards for this release!
- 3 new cards: unlock the Treants, the Zombies and a new spell to Duplicate the last card played by your opponent!
- 1 new hero: Joan can turn ennemies to her side!
- Balancing : the Giants make less damage
- Optimization : the assets should load faster and use less memory
- Some minor fixes
New cards for this release!
- 3 new cards: unlock the Treants, the Zombies and a new spell to Duplicate the last card played by your opponent!
- 1 new hero: Joan can turn ennemies to her side!
- Balancing : the Giants make less damage
- Optimization : the assets should load faster and use less memory
- Some minor fixes
- Adding friend list using Google Play Games! Play against your friends' islands and see their progress in the ladder
- Balanced some heroes (Ornald and Ricci)
- Balanced Trees and Big Map game modes, fixed opponent zone size
- Some fixes (Ornald power not hitting big buildings, Giants getting stuck on specific cases, popup issue)
- Adding friend list using Google Play Games! Play against your friends' islands and see their progress in the ladder
- Balanced some heroes (Ornald and Ricci)
- Balanced Trees and Big Map game modes, fixed opponent zone size
- Some fixes (Ornald power not hitting big buildings, Giants getting stuck on specific cases, popup issue)
Performance optimization
- fixed a small bug when the giant is blocked
Performance optimization
- fixed a small bug when the giant is blocked
New feature: select your deck before a PvP game!
Some optimizations:
- The Dark Knight doesn't spawn a lot of units when he ghets unblocked
- Some fixes for the peons
- Giants are not ignored if they are stuck
- Fixed ladder auto scroll
New feature: select your deck before a PvP game!
Some optimizations:
- The Dark Knight doesn't spawn a lot of units when he ghets unblocked
- Some fixes for the peons
- Giants are not ignored if they are stuck
- Fixed ladder auto scroll
New feature: select your deck before a PvP game!
Some optimizations:
- The Dark Knight doesn't spawn a lot of units when he ghets unblocked
- Some fixes for the peons
- Giants are not ignored if they are stuck
- Fixed ladder auto scroll
Some performance improvements and added a popup for a lost connection after a pvp battle.
New feature: select your deck before a PvP game!
Some optimizations:
- The Dark Knight doesn't spawn a lot of units when he ghets unblocked
- Some fixes for the peons
- Giants are not ignored if they are stuck
- Fixed ladder auto scroll
Some performance improvements and added a popup for a lost connection after a pvp battle.
Small update fixes:
- the AI uses the spell grow trees correctly
- update fighting animations
- fixed peons who won't ignore reachable trees
- fixed sometimes arrows could hit another enemy
- fixed reward at 4500 trophies
- progressive cost to skip pvp games
Small update fixes:
- the AI uses the spell grow trees correctly
- update fighting animations
- fixed peons who won't ignore reachable trees
- fixed sometimes arrows could hit another enemy
- fixed reward at 4500 trophies
- progressive cost to skip pvp games
The first version of PvP is here!
- Create your own defenses
- Play against other players' defenses
- Discover new islands
- Climb the ladder and earn huge rewards!
The first version of PvP is here!
- Create your own defenses
- Play against other players' defenses
- Discover new islands
- Climb the ladder and earn huge rewards!
New game mode!
- Big maps are available in the game modes section!
- Giants get stuck less often
- Pathfinding optimizations
- Added some tips on the loading screen
- Some AI fixes
- Some fixes on the UI, spells had a small visual offset
New game mode!
- Big maps are available in the game modes section!
- Giants get stuck less often
- Pathfinding optimizations
- Added some tips on the loading screen
- Some AI fixes
- Some fixes on the UI, spells had a small visual offset
Quick update
- New feature: multi deck! Store up to 5 different decks in the deck screen. Unlock this feature at level 3.
- Fixed AI behavior in game modes
- Technical update
Quick update
- New feature: multi deck! Store up to 5 different decks in the deck screen. Unlock this feature at level 3.
- Fixed AI behavior in game modes
- Technical update
Quick fix release, also preparing something bigger:
- added bigger bridges in maps
- fixed offset for damage zones
- better render of minimap in gamemodes
- removed the king from later battles
- trying to fix invisible/dead units attacking
- fixed blocked peons with Ricci's power
Quick fix release, also preparing something bigger:
- added bigger bridges in maps
- fixed offset for damage zones
- better render of minimap in gamemodes
- removed the king from later battles
- trying to fix invisible/dead units attacking
- fixed blocked peons with Ricci's power
Quick update:
- Archers and Spearman shoot from further
- The deck now indicates the average wood cost
- Some technical improvements
Quick update:
- Archers and Spearman shoot from further
- The deck now indicates the average wood cost
- Some technical improvements
Some quick fixes:
- Music / FX volumes are separated
- Fixes on the tutorial
- Fixes on flying units, they should not stop like before
- Fixes on the shop
- Some balancing changes (hero Ornald, level 24 building placements)
- Added privacy policy link in options
The next release will bring some card balancing changes.
Some quick fixes:
- Music / FX volumes are separated
- Fixes on the tutorial
- Fixes on flying units, they should not stop like before
- Fixes on the shop
- Some balancing changes (hero Ornald, level 24 building placements)
- Added privacy policy link in options
The next release will bring some card balancing changes.